It's better that the devs take time to make sure environmental indicators, UI etc are to colours that don't clash for me in a Colour blind mode. I don't need the entire display filtered to help me I just need important indicators that clash with me to not be colours that clash. I can still tell the difference and it's a worse experience. similar applying a filter on the entire display output is lazy AF as all it does make the game look terrible. well I was born with this colour blindness so I know no different at all. Just cos I'm colourblind doesn't mean I can't tell you've applied a piss like filter to the game and ruined it. Other games (Doom 2016 is a good example of this) basically applies a filter to entire display. Rather than being say a mid red and a mid green which will look the same to me they replace the colour with say Bright red and Bright Blue. it still looks green to me even tho I know now that is not the case.Īnyway some games will have colourblind modes that will replace colours for UI makers (Say arrows to show Teammates and non teammates). Were Bright green until someone actually corrected me only last year. I just can't understand why people would be AGAINST this? I mean, it adds a tool that many people would like to use. ESO is beautiful with my own preset, and luckily it works even when using windowed mode. It is annoying and the main reason I don't use it very much. I switch frequently between a browser and a game, and if the game is in fullscreen reshade reloads every time I change to game. Reshade is decent, but it loads so damn long that I don't like to use it. This is only a good thing, lazy people like me can use NVidia's offering, and other people can use Reshade and similar. LotRO is quite nasty with Reshade, no matter how you tweak settings. Reshade does a similar thing, yes, but is can be damn awful and simply not work with some games. I am sure that they'll introduce more games as soon as possible, alongside new features. Do they have anything in common that could warrant a place in that list?
Then, you need to create a preset with a new name in the ReShade menu.įinally, you can switch on/off any types of effects that you think are the best for your gameplay experience. In order to activate the ReShade console you need to press the “Shift + F2” combination of keys.
Step 3: Activate ReShade SettingsĪfter the installation, you can start your game. The downloading process and installation of these standard effects will take some time, but it is absolutely necessary for a proper configuration of ReShade.
The installation program will ask you to choose the shaders, but you can simply download them all and choose the necessary effects directly later in the game. The next step involves downloading a number of standard shaders from an open GitHub source. You will notice that older games have more limitations than the newer ones when it comes to post-processing. There you should see which games are supported by ReSahde and to what extent, as some games may have only limited render options. There are three possible options when it comes to API: Direct 3D 9, Direct 3D 10+, and OpenGL.īut how do you know which API is compatible with your game? Go to this page and search for your game in the list. Setting Up ReShade for Video Game Post-ProcessingĪfter the installation of the ReShade tool you will be asked to provide a path to the game’s “.exe” file, and to choose the correct rendering API for your game.
With the help of this guide you will learn how to do it using the latest version of ReShade available for download here. After the installation of ReShade you will be able to customize the following graphical features of your games: MSAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring, and many others.